DevLog #0

The pixels of my last post hadn’t faded yet when I ran into a problem I couldn’t immediately solve on my own. At the same time, I realized I didn’t really have a plan for my game beyond a bunch of vague ideas. So, in order to address both issues, I decided to start a devlog over at TIGSource. That means discussion of the game’s development will move over there. If and when it results in a significant update to the design of the game, I’ll report back here. I’ll also continue to post here about stuff tangential to the nitty-gritty of designing, coding and modeling. Whether here or there, I hope to see you again soon!

--

--

--

Fly on a widescreen

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Why should you teach your kids to code

How kids learn

Introduction to Terraform using GCP

31 Programming Memes That Are So Relatable and You will ROFL

Stop Coding Bad Practices

Dart Programming Tutorial: String Interpolation and Concatenation

Understand Dockerfile

How to boost your Kubernetes network performance

JMiniX Overview

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Massacred Insect

Massacred Insect

Fly on a widescreen

More from Medium

NPCs (Non-Playable Characters)

~Ambient Audio Mixer~

Is Crodo another IDO platform or does the project have advantages?

Coca-Cola Issues and Controversies